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Emotions are not a feature. They are the architecture.
When the tools get more powerful, does the experience move you more, or just get louder? Leigh Sachwitz, Chief Strategy Officer at TSC, took that question to this year's Immersive North in Stockholm, in a session called Emotions & Tech.
It is one she has lived with for thirty years, long before the technology caught up. Her case is simple and easy to forget: spectacle and emotion are not the same thing. Confusing them is expensive.
More and more immersive work now arrives with a serious technical budget and a thin emotional core. It lands in the demo. It disappears in practice. The fix is a matter of sequence. The emotional logic of an experience has to be designed before the technical layer, not bolted on after. That order runs counter to instinct in teams led by engineering. It is also the whole difference between the experience someone describes to a colleague the next morning and the one they have forgotten by the time they reach the car park.
"The more powerful the tools get, the more important it becomes to ask what you are actually trying to make someone feel," she says. "Because you can create overwhelming experiences very easily now. Creating meaningful ones is still hard."
As the tools grow more capable, the stakes climb with them. The talk sat right at that intersection, what it takes to move someone, and what quietly gets lost when we forget to ask.
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